Tuesday, February 10, 2009

design defined


UNITY: many things can create unity throughout a composition (color, ideas, scale, materials). The Greeks created proportional unity by basing all the measurements of a structure on the diameter of the columns. The tripartite system of the megaron is a system that unifies architecture throughout time periods. I found unity looking at my friends desk. I was thinking about my opus when I looked up and saw a sea of green, which seemed rather appropriate.


SECTION: things are usually not what the appear to be. This is why we look at section views of an object. They allow us to see what is beneath the surface. Sections of walls reveal the studs, insulation, and other components. The Egyptians also proved that things are not what they appear to be. They frequently used veneers of expensive wood or material over lower quality products (Blakemore 15). The use of veneers makes a statement about the fact that rulers built structures of increasing grandeur to convey importance, yet they may not have been as great as they believed themselves to be.


SCALE: throughout history, architecture at a superhuman scale has been used to create a sense of awe or otherworldliness. The ancient Egyptians used it in tombs and temples because the gods and pharaohs were powerful and important. Why shouldn’t they have the most imposing buildings on the landscape? Blakemore argues that the large scale due to the nature of the stone and materials used (2). I think it shows the importance of religion and the afterlife. My church at home is at a superhuman scale relative to the other buildings in the vicinity. There are many instances in which religious architecture is excessively large to convey importance, and perhaps be closest to the heavens.



BOUNDARIES: The boundary between outside and inside becomes increasingly important. The hot, sunny climate in Egypt yielded “features that fostered indoor-outdoor relationships, including flat roofs, porticoes and loggias, windows placed high on walls… and open interior courts” (Blakemore 3). It is sometimes desirable to blur the boundary between interior and exterior. They can also create distinctions between the spaces. Entrances are a transition into a new environment and designers use that them to set the tone for the space you are entering, such as with the Propylaia at the Acropolis. I do find it interesting that the Greeks were not open to welcoming citizens from other city-states, yet they placed so much emphasis on entryways (Roth 221).



VIGNETTE: snapshots or pinhole peeks into life can reveal useful information about the context of the scene. The ruins of ancient Greece and Egypt are in essence vignettes because they almost never provide a complete picture, yet they still reveal facts about that time in history. The difficult thing about Egyptian remains is that “once the forms of Egyptian religion, literature, art, and architecture had be defined… they changed very little for almost three thousand years” (Roth 191). These vignettes of ancient Egypt reveal the same information for each time period (to the untrained eye).


To sum it all up, I think the words this week are important in how we define designs. It is important to delineate the components of a design and to decide how they will be perceived. Defining the parameters of a design provides a setting for better analysis.


Blakemore, Robbie G. (1997). History of Interior Design & Furniture. New York, NY: Van Nostrand Reinhold Roth,

Leland M. (2007). Understanding Architecture: Its Elements, History, and
Meaning. Boulder, CO: Westview Press


Monday, February 9, 2009

drinking [cinnamon dolce lattes] and drawing....

i decided to go into work at panera early to get some sketches done and i found this guy. the caption says great food, free wi-fi... but he wasn't even eating anything! so great food for me, free wi-fi for him.



next stop... barnes and noble. i tried a cinnamon dolce latte for the first time... it was amazing! :) i also noticed that A LOT of people were there studying, which i could never do with so many distractions. while i was drawing, my friend and i were trying to figure out what language the people behind me were speaking... the only other language i know is french and that definitely wasn't it...


on to... caribou coffee. this is my favorite because i focused on not second guessing myself and putting lines on the page based on what i saw. this girl had the LONGEST hair! it was longer that what was visible to me. i wonder when was the last time she cut it (if she's ever cut it at all)...

Wednesday, February 4, 2009

showing scale

richard lovelace uses realistic figures to show the scale of the building.



these are my favorite figures because joao catarino uses contrasts of light and dark, rather than lines, to show the figures. i love it!


james hobbs
' figures are on the opposite of the spectrum. they are very simple and cartoon-like, which fit in with the drawing.



i like how enrique flores does his scale figures because they are quick and sort of abstract, yet you can still tell they are people.



i was also looking for other ways to show scale without using people. marina grechanik indicates scale with a glass


i chose this one because paul heaston shows scale with cars instead of people... it just shows other objects to use for scale.

Tuesday, February 3, 2009

designing a design


idiom: region, culture, and context all influence the styles that designers use. egyptians used sandstone in their architecture because they were surrounded by sand. carvings of religious artifacts reflected their highly religious way of life. as we journey through the iarc program, the goal is for us to create our own idiom and style of work. as designers work, they develop a characteristic style that reflects their personality, time period, or region. their style manifests in their work.


materials: the context of a design impacts the materials. in turn, materials influence and sometimes limit the design. prehistoric civilizations used stones, wood, mud brick, and animal skins to build because these materials were readily available. many used naturally occurring negative space in the form of caves, such as at ajunta, india (roth 61). designing a combination chair/table/server out of mdf also presents challenges because we only had a 4’ x 8’ sheet of ¾” mdf. when planning the design, we had to be creative to create the maximum work area with the minimum material. designers must adapt and respond appropriately to the material available.


illuminate: throughout classes, we talked about ways to emphasize specific areas through contrast. every design has aspects that are more important or ideas that are being conveyed. one way to illuminate is through light. according to louis kahn, “there is no true architecture without natural light” (roth 85). in ancient Egypt, the sun was important because of its regularity and the sun god ra. when designing the pyramids at giza, the white limestone finish and gold peak were intended to direct sunlight in the four cardinal directions and to make the pyramids gleam and shine. using light to direct attention can also be seen in the ecstasy of st. theresa, with hidden natural light and golden rods illuminating the area (roth 86). i use watercolors to highlight an area of a drawing. when constructing designs, we think about the important parts of the designs and how to showcase those elements.


commoditie. firmness. delight: sir henry wotten says that “well-building hath three conditions: commoditie, firmeness, and delight” (roth 11). when constructing a design, we must think about how the work fulfills all these conditions in a cohesive manner. my design for pat’s chair satisfies these, with an emphasis being on commoditie. i also created a pair of earrings inspired by a fairytale. their function was to convey the essence of my story in a non-literal way. they were structurally sound and pleasing to the eye. the problem with delight is that it involves subjective responses that differ between individuals and cultures (roth 67). what is aesthetically pleasing in one culture may not be viewed the same way in another. the appearance of a work is determined by the creator’s background and cultural background.


a lot of thought and planning goes into a design. all of these elements discussed are things the influence or limit designs. bringing these things together makes a cohesive, well-rounded product.

Monday, February 2, 2009

a wearable artifact...


these earrings were inspired by my fairytale the three languages. listening was important in the story because the main character listened to frogs, dogs, and birds to gain knowledge. The shape is linear and divided into three parts to reflect the journey throughout the story. a gold trinket emerges from the white because i felt the essence of the story was about emerging into triumph and success in the end.

Wednesday, January 28, 2009

express : design :: tell : story




translation: adapting a word, phrase, or idea to a new context. a midsummer night's dream was translated to a more recent setting in italy for the movie. the lesson i learned from my nana after my father's passing are becoming words that i live by in all aspects of life. in history we talked about how the nautilus shell wasa source for golden proportions that are transferred into design. it was also used as a metaphor for the history of architecture and design. "architecture is the chambered nautilus shell of the human environment; it is the environment we build for ourselves (roth 3)."


cycle: nothing is ever lost. a lot of times, styles eventually come back. roth talks about how interest in history has influenced design, as egyption, asian indian, and other styles are being re-created (475). the houses of parliament are in gothic revival style. it was an attempt to return to the good values of the city during the gothic era. i chose this example because i first learned about it in art history last semester. the things we learn aren't bound to one specific class. they re-emerge in all classes.




artifacts: the objects around us are representative of culture, journeys, or experiences. they offer clues about the meaning surrounding it or the creator of the object. my five artifacts reflect the things and people that are important in my life and why they mean so much. jules prown talked about how artifacts can be assessed through description, deduction, and speculation. artifacts connect with the perceiver in a variety of ways as they try to derive meaning.


stories: "... if we wish to understand ourselves, we must take care not to eliminate the 'shell' of our past, for it is the physical record of our aspirations and achievements (roth 11)."everyone has a story, individuals and groups alike. we tell stories to convey a central message or meaning. i used my inspiration board to decipher the message presented in 'the three languages.' i also learned that the focus of 'a midsummer night's dream' was about love and affection expressed in different ways. architecture works the same way in that a building tells the story of the context in which it was built. listening and learning from these stories is important to make progress into the future.


overall, this week was about journeys and how we express these experiences though stories, artifacts, and other ways. these expressions give clues about the context of the creator and the time they were created. they are also ways to learn from the past to better understand where we are headed. as humans, we need ways to document our history as a way to distinguish ourselves from the rest of the world.

history timeline: 1975

1975 AD

Technology
-
Bill Gates founds Microsoft
-The microcomputer Altair 8800 is released
-Floppy disk invented in 1971
-LCD and VCR introduced in 1971
-Word processor and pong videogame invented 1972
-Ethernet is introduced by Robert Metcalfe and Xerox in 1973
-The laser printer invented in 1975... ink jet in 1976
-Cell phones, the Cray supercomputer, and the Walkman introduced in 1979
-NASA launches Viking 1 probe toward Mars
-The Energy and Conservation Act of 1976 sets gas mileage standards for cars

Institutions
-
The first US-born Roman Catholic saint is St. Elizabeth Ann Seton
-Unification church couples are wed in Korea
-The oldest animal fossils in US are found in North Carolina
-NBC's Wheel of Fortune premiers
-Charlie Chaplin is knighted by Queen Elizabeth
-The musical 'Chicago' opens on Broadway
-The Weather Underground bombs the US state department main office in Washington, DC
-The US Coast Guard Academy admits first female students
-First successfully predicted earthquake in Haicheng, Liaoning, China
-Fire in the World Trade Center

Governance

-Watergate scandal
-Vietnam War ends April 30
-Victoria (Australia) abolishes capital punishment
-The UK implements the Sex Discrimination and Equal Pay Act
-Cold War ongoing
-President Ford signs Public Act 93-620 to enlarge the Grand Canyon National Park
-The US Trade Act of 1974 is enacted
-Italy broadens law on abortion
-International Women's Day is observed by United Nations
-After 3000 years, the monarchy in Ethiopia is abolished

Commerce
-OPEC raises crude oil prices by 10%
-Oil goes over $13 per barrel
-US unemployment rate hits 9.2%
-Begin TransAtlantic Pipeline
-First crude petroleum pipeline opens in Scotland
-New York City is approved for a bailout of $2.3 billion each year for 3 years
-Cost of living 1975 (US):
~Avg cost of new house: $39,300
~Avg income/yr: $14,100
~Avg monthly rent: $200
~Gallon of gas: $0.44
~New Car: $4,200
-Cost of living (UK):
~Avg cost of new house: 11,787 pounds
~Gallon of petrol: 0.72 pounds



1975 BCE

Technology
-
Babylonians use highly developed geometry
-Horses are used to draw vehicles
-Earliest written form of Greek

Institutions
-The Hebrews wandered as shepherds in the land of Canaan
-Abraham dies
-Classical period of art and literature
-Mentuhotep 1 built mortuary temple at Deir el-Bahari
-Re-established pyramid building and every pharaoh after was buried in one

Governance
-Era of the Egyptian Middle Kingdom
-Mentuhotep reunites Egypt
-Amenemhat 1 founds a new royal residence near Memphis
-Egypt conquers Lower Nubia under Senwosret 1 and 2
-Minoan palace civilization on Crete
-Indus valley civilization

Commerce
-Indus Valley civilization produces wheats and barley
-Trade was made easier by bullock carts and flatbed boats on canal
-Used domesticated animals, including pigs, cattle, cats, dogs, and buffaloes