[dimensioned floor plan]
Showing posts with label unity village phase II. Show all posts
Showing posts with label unity village phase II. Show all posts
Saturday, April 3, 2010
unity village : first floor perspectives

[main entrance hallway]

[reception desk at entrance] : this serves as an information hub for residents and guests alike. it is one of the main focal points on the floor.

[convenience store] : rather than a traditional store atmosphere, we created an intimate boutique feel with the convenience store. the store hold all the essentials for each resident group without feeling impersonal or overcrowded.


[looking from the entrance to the community cafe] : with the intended aesthetic of old vs. new, i incorporated new interpretations of old ideas. instead of a coffered ceiling, i lowered the ceiling panels and made them lights. the carved legs as columns is an idea inspired by the work of marcel wanders. the central coffee counter has bar seating on the back side, also working to foster social interaction.

[view of computer lounge and back of community cafe] : the long, conference style table is meant to get strangers to sit together, encouraging conversation and community.
Friday, April 2, 2010
uv critique : neighborhood c
[PART ONE]
Reviewing the Unity Village projects, I was pleased to see a range of solutions to the design challenges associated with the project. The neighborhood I evaluated was Neighborhood C.
Clairissa and Carlos designed the ground floor. Their main inspiration was the jellyfish and the organic, integrated lines associated with it. A major strength within their design was that they integrated all elements in a seamless way. They thought outside the box and did not get stuck in what a typical workout area looks like. With the idea of compression and release, I would challenge them to make the contrast between more areas more dramatic. I would also ask how the spaces meet the needs of all the users. How did you come up with the concept and how does that relate to the function of the space and the intended users. Overall, I think the final product will be very creative and unique.
Cassandra and Hailey Allen designed the first floor around the idea of chaos and order. The vibrant colors created an energetic feel and unified the space. However, using green on every wall became a bit monotonous and boring. Perhaps using different colors or variations of green to add a bit of differentiation between rooms on the floor.
The second floor was designed by Veronica, Wes, and Hailey Preston, with a concept of oasis : release. The open floor plan and circulation paths worked well with the concept, allowing free movement through the floor in all directions. Merging interior and exterior through the greenhouse was also a great way to increase the open feel. Some possible improvements are different seating arrangements or seating sizes to encourage social interaction. The forms in the space now do not seem to serve that function well. I would also utilize a recurring graphic to unify the space more than it is now. The images in the visual presentation were well rendered, but many of them were too small to be seen clearly. In the future it would be helpful to have the images larger for the audience.
[PART TWO]
Our design of the first floor in unity village as developed greatly from the beginning of the project. We did a good job of integrating new and old elements and starting to use old objects in new ways. This idea of new interpretations of old elements could be developed and pushed further throughout the entire space to make a bolder statement. The design was successful in creating an inviting environment that made users feel at ease and at home. In the future I would approach the inspiration-finding stage differently. I was just looking for images of vintage and new patterns, rooms, etc. It would have been more helpful for me to take the idea of old and new and abstract it to come up with a wider variety of ideas. I would have also trusted my crazy (out of the box) ideas from the beginning. For example with the large columns as old legs, which is an idea I got from Marcel Wanders. I considered using this in the beginning but thought it was too farfetched. This project has taught me a lot about my design process and how to start developing a concept and a subsequent design. In the future, I will be able to successfully abstract an idea to yield a strong concept that guides my design decisions. I will also start by thinking outside the box and voicing all my crazy ideas. From this I can tone down the ideas if necessary, but still have an interesting, creative design.
Reviewing the Unity Village projects, I was pleased to see a range of solutions to the design challenges associated with the project. The neighborhood I evaluated was Neighborhood C.
Clairissa and Carlos designed the ground floor. Their main inspiration was the jellyfish and the organic, integrated lines associated with it. A major strength within their design was that they integrated all elements in a seamless way. They thought outside the box and did not get stuck in what a typical workout area looks like. With the idea of compression and release, I would challenge them to make the contrast between more areas more dramatic. I would also ask how the spaces meet the needs of all the users. How did you come up with the concept and how does that relate to the function of the space and the intended users. Overall, I think the final product will be very creative and unique.
Cassandra and Hailey Allen designed the first floor around the idea of chaos and order. The vibrant colors created an energetic feel and unified the space. However, using green on every wall became a bit monotonous and boring. Perhaps using different colors or variations of green to add a bit of differentiation between rooms on the floor.
The second floor was designed by Veronica, Wes, and Hailey Preston, with a concept of oasis : release. The open floor plan and circulation paths worked well with the concept, allowing free movement through the floor in all directions. Merging interior and exterior through the greenhouse was also a great way to increase the open feel. Some possible improvements are different seating arrangements or seating sizes to encourage social interaction. The forms in the space now do not seem to serve that function well. I would also utilize a recurring graphic to unify the space more than it is now. The images in the visual presentation were well rendered, but many of them were too small to be seen clearly. In the future it would be helpful to have the images larger for the audience.
[PART TWO]
Our design of the first floor in unity village as developed greatly from the beginning of the project. We did a good job of integrating new and old elements and starting to use old objects in new ways. This idea of new interpretations of old elements could be developed and pushed further throughout the entire space to make a bolder statement. The design was successful in creating an inviting environment that made users feel at ease and at home. In the future I would approach the inspiration-finding stage differently. I was just looking for images of vintage and new patterns, rooms, etc. It would have been more helpful for me to take the idea of old and new and abstract it to come up with a wider variety of ideas. I would have also trusted my crazy (out of the box) ideas from the beginning. For example with the large columns as old legs, which is an idea I got from Marcel Wanders. I considered using this in the beginning but thought it was too farfetched. This project has taught me a lot about my design process and how to start developing a concept and a subsequent design. In the future, I will be able to successfully abstract an idea to yield a strong concept that guides my design decisions. I will also start by thinking outside the box and voicing all my crazy ideas. From this I can tone down the ideas if necessary, but still have an interesting, creative design.
Sunday, March 28, 2010
unity village :: user experiences
the first floor of unity village serves as a transition space... an introduction to the floors above for guests and residents alike.
a 42-year old mother works as a barista at the community cafe. she feels ownership over the bar, as it isa clearly defined center point in the cafe lounge area. throughout the day customers come and go, each bringing new perspectives and good conversation. the bar seating around the counter brings a diverse group of people together in close quarters, helping residents of unity village interact and form bonds. the barista feels satisfaction knowing she helped foster those connections.
as a 72-year old man enters the space, he is at ease with the nostalgic elements in the decor of the rooms. the wide halls and aisles make it easy to maneuver his wheelchair throughout the floor. he feels at home and visual cues help him navigate without confusion. folding glass doors in the cafe allow him to relax and enjoy the outdoors from the exterior balcony. the result is a calming, easy going experience that helps him release the stresses of the day before heading up to his room.
a 6-year old girl is able to go to the convenience store to get candy, then go to the cafe to play computer games. the space is wide open and she feels freedom to move from one area to the next openly. as she plays on the exterior balcony, she does not worry because she knows she is safe.
a 42-year old mother works as a barista at the community cafe. she feels ownership over the bar, as it isa clearly defined center point in the cafe lounge area. throughout the day customers come and go, each bringing new perspectives and good conversation. the bar seating around the counter brings a diverse group of people together in close quarters, helping residents of unity village interact and form bonds. the barista feels satisfaction knowing she helped foster those connections.
as a 72-year old man enters the space, he is at ease with the nostalgic elements in the decor of the rooms. the wide halls and aisles make it easy to maneuver his wheelchair throughout the floor. he feels at home and visual cues help him navigate without confusion. folding glass doors in the cafe allow him to relax and enjoy the outdoors from the exterior balcony. the result is a calming, easy going experience that helps him release the stresses of the day before heading up to his room.
a 6-year old girl is able to go to the convenience store to get candy, then go to the cafe to play computer games. the space is wide open and she feels freedom to move from one area to the next openly. as she plays on the exterior balcony, she does not worry because she knows she is safe.
Tuesday, March 23, 2010
unity village : design standards
OFFICES
Workstation Zone : 90 – 126”
Worktask Zone : 30 – 36”
Work/Activity Zone : 30 – 48”
Visitor Sitting Zone : 30 – 42”
Width of Desk : 60 – 72”
Chair Clearance Zone (from back of chair to wall) : 6 – 24”
Chair Zone : 18 – 24”
Task Profile (for Unity Village) : “Typewriter the primary tool for processing paper. Continued flow of materials is processed as it arrives at the workspace and is passed on to either another function or to group storage. Storage for permanent files and reference materials minimal”
Executive Office:
Workstation Zone : 105 – 130”
Work/Activity Zone : 42” min
Visitor Seating Zone : 23 – 29”
Access Area (in front of desk) : 10 – 14”
Chair Width : 24 – 28”
Space on either side of chair : 21 – 26”
RESTAURANTS
Intermediate:
2-person table : 5’4” – 5’6” [incl. table and two chairs opposite]
4-person table [sq. or rounded] : 5’8” – 5’10” across
Required 12 sq.ft. per person
Square Arrangement of Tables : 60” btw table tops ; 24” aisle ; tables 29 – 30” high ; 17
– 18” seat height
Diagonal Arrangement : 30” min btw corners of table tops
Seating for 4:: square table : 3’3” – 4’6” ; rectangular table : 2’6” x 4’ – 6’6”
Req’d 1’9” btw seat backs (not in aisle)
Aisle : 3’ [3’6” required for wheelchairs]; Passage : 2’
Seats 18” deep
“Coffee Shops with fixed seating should include some moveable eating for guests in wheelchairs and guests who have difficulty getting into and out of bench seating”
Wheelchair kneespace is 2’3” – 2’6” [2’6” requires table height to be 31” high, which is too high for most seating]
LUNCH COUNTER
Workspace behind counter : 36”
Counter width : 18 – 24”
Circulation zone in front of counter : 60 – 66”
Sitting Zone depth : 12 – 18”
Counter Height : 42”
Stool Height : 30 – 31”
Stool Footrest Height : 12 – 13”
Counter Overhang : 10”
Stool top to counter distance : 11 – 12”
BAR
Circulation Zone in front of bar : 54”
Bar Top Depth : 18 – 24”
Between seats : 24 – 30”
Building Type / Water Closets / Urinals


Workstation Zone : 90 – 126”
Worktask Zone : 30 – 36”
Work/Activity Zone : 30 – 48”
Visitor Sitting Zone : 30 – 42”
Width of Desk : 60 – 72”
Chair Clearance Zone (from back of chair to wall) : 6 – 24”
Chair Zone : 18 – 24”
Task Profile (for Unity Village) : “Typewriter the primary tool for processing paper. Continued flow of materials is processed as it arrives at the workspace and is passed on to either another function or to group storage. Storage for permanent files and reference materials minimal”
Executive Office:
Workstation Zone : 105 – 130”
Work/Activity Zone : 42” min
Visitor Seating Zone : 23 – 29”
Access Area (in front of desk) : 10 – 14”
Chair Width : 24 – 28”
Space on either side of chair : 21 – 26”
RESTAURANTS
Intermediate:
2-person table : 5’4” – 5’6” [incl. table and two chairs opposite]
4-person table [sq. or rounded] : 5’8” – 5’10” across
Required 12 sq.ft. per person
Square Arrangement of Tables : 60” btw table tops ; 24” aisle ; tables 29 – 30” high ; 17
– 18” seat height
Diagonal Arrangement : 30” min btw corners of table tops
Seating for 4:: square table : 3’3” – 4’6” ; rectangular table : 2’6” x 4’ – 6’6”
Req’d 1’9” btw seat backs (not in aisle)
Aisle : 3’ [3’6” required for wheelchairs]; Passage : 2’
Seats 18” deep
“Coffee Shops with fixed seating should include some moveable eating for guests in wheelchairs and guests who have difficulty getting into and out of bench seating”
Wheelchair kneespace is 2’3” – 2’6” [2’6” requires table height to be 31” high, which is too high for most seating]
LUNCH COUNTER
Workspace behind counter : 36”
Counter width : 18 – 24”
Circulation zone in front of counter : 60 – 66”
Sitting Zone depth : 12 – 18”
Counter Height : 42”
Stool Height : 30 – 31”
Stool Footrest Height : 12 – 13”
Counter Overhang : 10”
Stool top to counter distance : 11 – 12”
BAR
Circulation Zone in front of bar : 54”
Bar Top Depth : 18 – 24”
Between seats : 24 – 30”
Building Type / Water Closets / Urinals


Sunday, March 21, 2010
Friday, March 19, 2010
gateway phase II : rail[WAY]FINDING

"the directional flow of railways facilitates connections between different cultures, people, and places. the result is an eclectic mix of thoughts and ideas that appeal to multiple groups."
railways serves as a gateway between cities and towns. they link different cultures and communities every day, spreading goods and ideas from one place to the next. although there is a strong sense of direction, it is a two-way system. the linear movement provides clarity and focus, yet the users, goods, and ideas transported, as well as the stops along the route, are an eclectic mix that add interest to an otherwise mundane track. that mix of elements [past and present, old and new, local and international, classic and modern] will permeate through the first floor at gateway plaza. an interesting variety of color, texture, pattern, and style will incorporate design for all residents of the building. this variety will also serves as a wayfinding device to help residents and guests alike navigate the floor.

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