Sunday, April 25, 2010

process reflection

overall, i am happy with the final phase of the unity village project. it was interesting the way we narrowed our focus through the three phases from the entire range of residents down to a specific set of users. although i felt the project was a little rushed for the time frame we were allotted, i did learn more about how i work as a designer and the process i must go through. for example, using the trace paper to draw quick floor plan variations helped me step outside of the floor plan i thought i wanted to use and kept me from being stuck with one design. i also used this project to try a new rendering style. i printed out a sketchup perspective with textures. i then hand rendered over it, adding pen marks and shade and shadow using markers. it took several tries to get the final result, which i still felt could have been better. i would use this technique in the future with minor changes to make it look perfect.

looking back through the project, i appreciate the process work we had to collect because it is nice to follow the project from conception to realization. being able to see how the design developed is helpful not only for me as a designer, but also for clients. design is all about revisions because the first design is never the final design. after looking at the process books of my classmates, i realized how different everyone's process was. a good designer knows how to recognize which ideas can be developed further and which should be left behing. this semester has helped me improve this skill and appreciate the work and development that is required to create a good design.

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